Guides

Play better — the guides

Data last checked: · how we verify numbers

The strategy pages here are derived from the official rulebook and labelled as analysis — this site has not played the game yet, so no page pretends to carry tested tournament wisdom. Where One Board Family’s published review speaks (3-player balance, slow openings, the Dark Arts player’s dominance), we cite it explicitly.

New to the table? Start with the beginner walkthrough, keep setup open while unboxing, and settle the group-size question with player count & length.


First game: a walkthroughA rulebook-derived first-game path: the opening three turns, what to prioritise, and when the deck clicks. Rules as printed; untested by us.House player strategyHouse-player strategy from the printed rules: pacing Replenish, Learn economics, routing, the Detector race and the scroll economy. Untested by us.Dark Arts strategyDark Arts strategy from the printed rules: early bumps, the Conspire economy, targeting and path timing. You set the table's difficulty. Untested by us.The 2-player game, rules firstThe 2-player game restated from the printed rules: 4 Dark Arts pawns with an empty pool, one House rival, and what bends. Sourced, page by page.Best count & true lengthOfficial 90 minutes vs BGG's 90–180, pawn counts and balance at 2/3/4/5 players — sourced where printed, marked as estimate where not. Untested.Play itSetup referenceThe step-by-step placement behind the beginner guide.Play itGlossary A–ZEvery term, restated and linked back to rules pages.

Explore nearby